A website made by an RPG Maker for RPG Makers.

This website/blog is the third version of a website made for RPG Maker resources, discussions and tips for people who create role-play computer games with the program RPG Maker VX and RPG Maker XP.

You can see previous versions of the website in the links on the far right of this site.

Thanks for coming and enjoy RPG-C responsibly.

Emeral, Site Admin of RPG Creation.

Originally posted by Emeral at RPG Creation Version II on Feb 11 2009

Which program do you think is the best for making an RPG? What programs have you used and what ones were best for you?

Leave a reply in the comments box (click on Leave a comment).

What’s your favourite RPGs?

December 13, 2009

Originally posted by Emeral at RPG Creation Version II on Nov 2 2009

I’m guessing a lot of people who make role-play games would have played role-play games in the past. If you have, what RPGs have you enjoyed the most? On any console/PC/phone and in any time.

Leave a comment to this post with your reply.

Originally posted by Emeral at RPG Creation Version II on Nov 6 2009

Every game online must have a website right?

Do you think games (mainly RPG Maker games) need a website to support their games? Do they really help towards your game? Can a community forum for your game help? What do you think are positive and negative factors of a website/community forum for your game? Do you plan to create your own website for your game later on if you haven’t got one now? Discuss about posting your games on other’s websites too (including this site of course if you wish).

Leave a reply to this by clicking on the Leave a comment link.

Originally posted by Emeral at RPG Creation Version II on Nov 8 2009

So, as I was browsing YouTube I noticed someone’s channel whose videos make some interesting points.

bratdoll332 – http://www.youtube.com/user/bratdoll332

In his videos (the Racism in Video Games ones) the guy tells others about the issue that there is not enough true demographics in video games. Do you believe this to be so?

Have a watch of his videos and tell us your views about this in the comments box (click on Leave a comment).

Originally posted by Emeral at RPG Creation Version II on Dec 9 2009

Distributing/uploading a game, especially role-play games, in chapters/parts/versions etc can seem like a great way to get your game out there if you want players to try out your game before it is complete. You can get feedback from the public on your progress along the way if you do this.

 However some game makers decide not to release their game at all until they have a significant amount of it complete or the whole game is complete which is understandable to stop plagiarism and all kinds of other problems.

What are your views on releasing games in sections before a game is complete? and advertising your game’s ideas online for instance a gameplay video on YouTube or a blog for instance, what do you think is giving away too much/too little before your game is complete?

Post a reply in the comment box (click on Leave a comment).

Originally posted by Emeral at RPG Creation Version II on Dec 9 2009

So choosing a fantasy name for a character, world, city, whatever in your game can be important. You may choose to name the lead character the same as your pet or your world the same as your favourite place to live – just an example.

You may just like a word the way it sounds and then decide to make up a name similar.

So what are your views on choosing fantasy names in general? What should game makers take into consideration when choosing a fantasy name for their game’s world, character, item etc?

And what do you think of fantasy names being perceived to real world names? (because it does happen…)
For instance you could name a world Europia and the first place you may think of would be Europe, right? However this shouldn’t be the case unless the creator deliberately wanted players to perceive that (then it wouldn’t be a fictional game, would it?).

So what are your views? Post a reply in the comment box (click on Leave a comment).

p.s. there are many fantasy name generators which could help you out if you do not want to use your imagination for your game.

For example: http://www.rinkworks.com/namegen/ – You can generate names there or http://www.google.co.uk/search?hl=en&source=hp&q=fantasy+name&meta=&aq=f&oq= – Many more (by Google Search)

Online MIDI to mp3 converter

December 11, 2009

MIDI to mp3 converter

You may find this helpful if you want to change any of your MIDI files or the RTP MIDI files into mp3s.

http://www.hamienet.com/midi2mp3

[RMXP] Dash Script

December 11, 2009

Script by: パラ犬

http://rpg.para.s3p.net/

This script enables your player to walk faster when holding a certain key whilst moving.

#==============================================================================
# ++ グラフィック変更ダッシュ ver. 1.11 ++
#  Script by パラ犬
#  http://rpg.para.s3p.net/
#——————————————————————————
# 「Graphics/Characters」フォルダに
# 「(先頭キャラの歩行グラフィック名)+_dash」という名前のファイルがある場合
# ダッシュ時のグラフィックとして使用します。(例:001-Fighter01_dash)
#==============================================================================

class Game_Player < Game_Character

SPEED_DASH = 4 # ダッシュ時の移動速度
SPEED_NORMAL = 3 # 通常の移動速度

# ダッシュに使うボタン(表記方法は、Input::(ボタン))
#(キーボードとの対応表はツクールのヘルプにあります)
KEY_DASH = Input::Y

# “_dash”グラフィックが存在しない場合ダッシュをするか( true:する / false:しない )
NO_FILE_DASH = true

# ダッシュ禁止イベントスイッチID
# (イベントコマンド「スイッチの操作」でこの番号のスイッチをONにしている間は
# ダッシュを機能を無効にします)
NO_DASH_SWITCH = 999

end

#==============================================================================
# ■ Game_Player
#==============================================================================

class Game_Player < Game_Character

#————————————————————————–
# ● フレーム更新
#————————————————————————–
alias dash_update update
def update
# 移動中、イベント実行中、移動ルート強制中、
# メッセージウィンドウ表示中のいずれでもない場合
unless moving? or $game_system.map_interpreter.running? or
@move_route_forcing or $game_temp.message_window_showing
if !($game_switches[NO_DASH_SWITCH])
# キー判定
if Input.press?(KEY_DASH)
if (dash_graphic_exist?($game_party.actors[0]) or NO_FILE_DASH)
# ダッシュ中でなければダッシュ
if @move_speed != SPEED_DASH
@move_speed = SPEED_DASH
@dash_on = true
$game_player.refresh
end
end
elsif @dash_on == nil or @dash_on
@move_speed = SPEED_NORMAL
@dash_on = nil
$game_player.refresh
end
end
end
dash_update
end
#————————————————————————–
# ○ ダッシュグラフィックの有無をチェック
#————————————————————————–
def dash_graphic_exist?(actor)
# 読み込みテスト
begin
RPG::Cache.character(actor.character_name.to_s + “_dash”, actor.character_hue)
rescue
return false
end
return true
end
#————————————————————————–
# ● リフレッシュ
#————————————————————————–
alias dash_refresh refresh
def refresh
dash_refresh
# パーティ人数が 0 人でない場合
if $game_party.actors.size != 0
actor = $game_party.actors[0]
# キャラクターのファイル名と色相を設定
if @dash_on and dash_graphic_exist?(actor)
fileplus = “_dash”
else
fileplus = “”
end
@character_name = actor.character_name + fileplus
@character_hue = actor.character_hue
end
end
end

Place script before Main.

SPEED_DASH = 4 # ダッシュ時の移動速度

Changing this part of the script decides what speed your character does when pressing the dash button. 6 is really fast and 1 is really slow. I suggest 4 is a good speed.

SPEED_NORMAL = 3 # 通常の移動速度

Changing this part of the script decides what speed your character does when the dash button is not pressed. 3 is the average speed which the player walks in XP.

KEY_DASH = Input::Y

Changing this part of the script decides what button the dash button is in your game.

NO_DASH_SWITCH = 999

This is the number of the switch which you can use to enable and disable the dash button.

Enjoy. Credit パラ犬 if possible however the website is not currently online.

Here’s a useful avatar creator you could use if you want to make some battlers or facesets for your game.

http://tektek.org/dream/

The website is for the online game Gaia Online and you can create many different looking characters with all kinds of different items and such.

For example I created these avatars for an RPG which was being created for Halloween at RPG Creation Version II.